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Post by roguetrader on Apr 28, 2007 8:38:27 GMT
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Post by racssirt on Apr 28, 2007 8:57:10 GMT
That is really amazing mate! You have a talent for sculpting I see!
I can't wait to see more!
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Post by wolffang on Apr 28, 2007 9:37:42 GMT
Amazing work for a first sculpt mate. Looking forward to see what it turns out like. Cheers, Wolf Fang
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Post by mutantpotato on Apr 28, 2007 9:54:19 GMT
That's just awesome! A really good first try sculpt Can't wait to see the head and the rest of the body ;D
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Post by faust on Apr 28, 2007 13:10:44 GMT
Nice, can't wait to see more!
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Post by Tim C on Apr 28, 2007 19:17:00 GMT
Fantastic so far mate
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Post by roguetrader on Apr 28, 2007 20:46:52 GMT
thanks guys, but mikkel mentioned there was no real knee in the first leg, too straight, so i will put one in i think. but i am having a blast, its fun this sculpting lark ;D
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Post by roguetrader on Apr 28, 2007 22:55:35 GMT
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Post by lono on Apr 29, 2007 0:03:05 GMT
A very good start for sure. I agree that some sort of joint in the straight leg would be cool, but nothing too over the top is necessary, just a hint I think. I like that it currently looks like it is just beginning to animate. Looking at the comparison between the photograph and the final effect you have got, the bark on the real tree has a lot more of a rugged texture as well as the grain style effect that you have successfully replicated. You could add something quite similar to the bark fairly quickly by making a texture stamp (There is a simple how to at www.prophetminis.com/stamps.html. You'd obviously just have to alter the texture itself a bit) or even running a rough textured rock across the surface. This would make it really pitted and gnarled and add to the realism. I'm rather late with this suggestion I guess, as quite a lot of what's been done will be set now, but it may be of use in further projects I suppose.
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Post by mousekiller on Apr 29, 2007 0:48:51 GMT
Wow, that is really nice. I like all the textures that you have worked in here. The only texture I can usually get are fingerprints.
As far as the arms go, my only advice would be to keep them approximately the same length.
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Post by roguetrader on Apr 29, 2007 10:16:32 GMT
ok, i lopped the whip arm off, it looked ok on the photo but i r l it looked odd , here is a scale pic for you
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Post by racssirt on Apr 29, 2007 12:41:02 GMT
Excellent, but can I just say about the size? It seem a bit small in comparison to the mini and also it seems a little thin.
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Post by roguetrader on Apr 29, 2007 13:19:35 GMT
well, lots of trees are thin mate, and the size was just how tall i wanted it to be mate, thanks for commenting though
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Post by reddogfive on Apr 29, 2007 14:15:54 GMT
I like it. maybe bend him at where a humies back would be for a more dynamic pose...
Good work on the bark!
Cheers, Reddog
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Post by jabberwocky on Apr 29, 2007 20:31:31 GMT
Great job on the bark--I'll be using these as reference for some trees I'll be sculpting sometime in the future. The feet look very good as well.
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Post by roguetrader on Apr 29, 2007 21:50:54 GMT
thanks, @jabb, to do the bark all you need do is take a sharp sculpting tool, drag it down to the base in a line but putting random waves in as you go, then when you have done them all round go back and tidy the grooves up, to make a knot just cut a line across one groove above and below and it cuts out a knot mate, if that makes any sense ;o)
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Post by roguetrader on May 2, 2007 20:28:40 GMT
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Post by mutantpotato on May 2, 2007 20:35:03 GMT
Wow. This is really going in the right diretn. For the first time, the quality of the sculpt is just awesome.
I have a question. When you are working on a large sculpt like this, do you use more blue than yellow epoxy? I have heard that using more blue than yellow will make the GS easier to work with, is this the case?
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Post by roguetrader on May 2, 2007 20:38:38 GMT
usually i do use more blue than yellow with gw green stuff, but i got this gs of ebay, if you mix it equal and leave it 20mins before working with it and make sure your tools are well ( sexual pun time ) lubricated, you will have no problem mate, practice is the best option i would say. oh and waht do you mean " for the first time the quality of the sculpt is great ". haha lol. thanks
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Post by matty1001 on May 2, 2007 21:18:45 GMT
usually i do use more blue than yellow with gw green stuff, but i got this gs of ebay, Its exactly the same stuff, but GW whack a high price on it due to the branding.
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Post by mutantpotato on May 2, 2007 21:34:26 GMT
oh and waht do you mean " for the first time the quality of the sculpt is great " Sorry for being unable to explain myself correctly I am a norwegian you know Well what I mean is; considering the fact that this is your first try at a full sculpt, the quality of the sculpt is great. In other words, you got talent ;D
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Post by roguetrader on May 2, 2007 23:13:46 GMT
@mikkel, its ok matey i was just yankin your chain ;D lol, @matt, yeah i guessed as much, i think my gw gs was just stale, i got 12" of gs for £3.50 inc delivery off ebay, thats like nearly 3x more cash just for a gw logo on it! shocking
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Post by mminiatures on May 3, 2007 0:01:22 GMT
The ent is a good choice for a first sculpt-and since UKFB's TLA article I've seen a lot of people give them a shot as a first sculpt. It gives you a good feel for the textures you can create, the limits of basic tools, and some experience pushing the putty without having to worry about proportion and serious exactness. If you want to keep on sculpting (or is this just a one shot to get a cheap treeman?) you might want to try some more simple experimentation with textures and techniques before sinking your teeth into a human-sized sculpt. Try chainmail, fur, feathers, bark, cloth, you'll find that with some patience you can make the putty do just about anything. Its not as disagreeable a medium as it first seems.
About your sculpt-at this early stage you are just experimenting, much like the first time you painted a figure. As such please don't take me as over critical, my own first attempt was pretty bad too. First off-I get the impression that you put either way too much or not nearly enough water on your tools. Use water, not spit. You want to dip a tool in a cup of water so a drop of water is suspended on the tip. Then dab the tool against some cloth so the drop is absorbed leaving only a sheen of lubrication on the tool. This way you can see what you're doing without a bead of water in the way and the tool won't stick.
You chose to work in large bulks of putty as your first go, which is in some ways a good choice and in others more difficult. You don't really have to worry about detail but it looks like you pressed the tool in too hard resulting in the inconsistent thickness of the legs. I would go for a smaller figure once you have a feel for the putty as its in many ways better practice. Instead of drawing those big, wavy lines, you can concentrate on getting forms to be more exact.
Theres not so much critique I can offer but to say keep going, try a few new techniques, give a shot to sculpting a figure from scratch, no matter how bad it might turn out (mine certainly did). Sculpt and sculpt and sculpt until you can't look at any more green and then sculpt a bit more. Its mostly practice, not talent which helps you improve. In my limited experience the only talent you need is being talented at not giving up. The rest you will learn with time and effort. Get started right by studying proportion and the sculpts of sculptors you admire. Try to emulate their effects and after 50 tries you'll certainly see that you're getting somewhere. It takes a lot of work but to me its time well spent.
Hope thats of some help.
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Post by matty1001 on May 3, 2007 0:59:54 GMT
Good tips for everyone there, cheers mm.
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Post by roguetrader on May 3, 2007 7:07:01 GMT
@mminiatures, thanks for the advice i appreciate it, i was thinking about maybe trying an ogre or something for my next go or maybe even something human sized....i have ordered lots of gs mate ;D also can you recomend any good online sculpting tutorials that cover normal sized people, ones with pictures ;D thanks
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