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Post by mousekiller on Jun 18, 2008 23:20:44 GMT
THE ARDCAPSThe 'Ard Caps, 3 Snotling Swarms Through a vision detailed by Snotgit, Skeezer launched in expedition into a side tunnel of his hold to find what Snotgit described as "Mushroom Spirits". After three days of marching through the darkness, the expedition was ambushed by a tribe of snotlings who attempted to scare them off. Not realizing that who they ambushed was only the advance party, Skeezer's main body soon arrived and the battle was easily won. Imprisoning the remaining snotlings, Skeezer threatened to put them to death unless they showed him these Mushroom Spirits. Another half a day trip deeper into the tunnel resulted in the finding of the remainder of the snotling tribe and three chained giant mushrooms, who seemed to possess a life of their own. Skeezer, always the opportunist, offered the leader of the tribe, Snigit, the option to join his tribe or die. Snigit, knowing what a good bargain is, promptly agreed. During battle, Snigit and his tribe herd these mushroom spirits against the enemy. Before battle, Snotgit harvests them for a small mushroom cap that grows off of their backs but is the key ingredient in his magic mushroom potion. 3 SNOTLING SWARMS - 60 POINTS (VOTE AT CMON) The Big Cap (VOTE AT CMON)
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Post by razhburz on Jun 20, 2008 16:39:55 GMT
awesome stuff there matey!
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Post by jabberwocky on Jun 22, 2008 0:22:07 GMT
Great job on the snotlings, MK. Wonderfully creative use of the mushroom men. Lovely bit of weathering on the troll and gobbie weapons.
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Post by mousekiller on Jun 23, 2008 9:45:25 GMT
THE ARDCAPS - continued The 'Ard Caps, 3 Snotling Swarms Through a vision detailed by Snotgit, Skeezer launched in expedition into a side tunnel of his hold to find what Snotgit described as "Mushroom Spirits". After three days of marching through the darkness, the expedition was ambushed by a tribe of snotlings who attempted to scare them off. Not realizing that who they ambushed was only the advance party, Skeezer's main body soon arrived and the battle was easily won. Imprisoning the remaining snotlings, Skeezer threatened to put them to death unless they showed him these Mushroom Spirits. Another half a day trip deeper into the tunnel resulted in the finding of the remainder of the snotling tribe and three chained giant mushrooms, who seemed to possess a life of their own. Skeezer, always the opportunist, offered the leader of the tribe, Snigit, the option to join his tribe or die. Snigit, knowing what a good bargain is, promptly agreed. During battle, Snigit and his tribe herd these mushroom spirits against the enemy. Before battle, Snotgit harvests them for a small mushroom cap that grows off of their backs but is the key ingredient in his magic mushroom potion. 3 SNOTLING SWARMS - 60 POINTS (VOTE AT CMON) The Big Cap (VOTE AT CMON)
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Post by mousekiller on Jun 30, 2008 21:17:43 GMT
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Post by Tim C on Jul 1, 2008 6:28:59 GMT
Ace, I love the trolls especially the Lotr one and the squig hopper is shaping up nice too.
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Post by mousekiller on Aug 24, 2009 3:09:16 GMT
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Post by mousekiller on Aug 31, 2009 2:47:46 GMT
SPRINGER'S SPRINGERS - continued Springers Springers, 5 Squig Hoppers Springers Springers, once the elite of the elite of the Yellow Tooth Tribe, are proving their worth in the Red Moon Tribe. After Springers humiliating defeat to Skeezer (a non-hopper), the frequently intoxicated Springers Springers agreed to serve Skeezer in the same capacity that they served there former master. This may also be in some small part due to a certain potion that Snotgit was experimenting with (on them, unbeknownst to them) and there newfound addiction for this potion that, conveniently, only Snotgit can provide - through Skeezer, of course. 5 SQUIG HOPPERS - 75 POINTS (VOTE AT CMON)
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Post by mousekiller on Sept 8, 2009 4:05:04 GMT
SPRINGER'S SPRINGERS - continued Springers Springers, 5 Squig Hoppers Springers Springers, once the elite of the elite of the Yellow Tooth Tribe, are proving their worth in the Red Moon Tribe. After Springers humiliating defeat to Skeezer (a non-hopper), the frequently intoxicated Springers Springers agreed to serve Skeezer in the same capacity that they served there former master. This may also be in some small part due to a certain potion that Snotgit was experimenting with (on them, unbeknownst to them) and there newfound addiction for this potion that, conveniently, only Snotgit can provide - through Skeezer, of course. 5 SQUIG HOPPERS - 75 POINTS (VOTE AT CMON)
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Post by mousekiller on Sept 14, 2009 2:40:44 GMT
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Post by mousekiller on Sept 20, 2009 23:21:55 GMT
The Small Pints, 20 Night Goblins armed with clubs and nets (continued) With the dwarves becoming more and more of a problem in the Red Moon territory, Skeezer has had to look to every available asset to fend off the growing number of attacks. These goblins are much smaller than those that Skeezer normally brings to battle, as they are used primarily to harvest mushrooms in the deeper recesses of the tunnels. VOTE AT CMON: SMALL PINTS
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Post by mousekiller on Sept 28, 2009 2:43:02 GMT
This week ends with the skin and robes being completely done.
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Post by mousekiller on Oct 11, 2009 3:41:06 GMT
Well, sorry about the gap in updates last week, but my brother came into town and I convinced him to play a skirmish battle of warhammer with me. We used two of the lists that I am working on painting, the Empire and Goblins. The battle itself was 500 points apiece, and ended in a massacre of the Empire, though in his defense he had horrible luck with the dice. Gobbos: 20 Speargobbos w/cmd and fanatic, 20 bowgobbos w/cmd and fanatic, 3 snotling swarms, 3 trolls, boss, and shaman Empire: 5 Knights Panther, 10 Spearmen, 5 Crossbowmen, 5 Handgunners, and Luthor Huss The board itself was set up with three buildings on each side, and a group of 5 trees in the very center. Roughly a 4x6 table. To make it brief (the game only lasted 5 turns), my brother decided to send the spears with the handgunners and crossbowmen as detachments to the right of the woods, and his knights with Luthor Huss to the left. I sent the bowgobbos (and shaman) and snotlings to counter the knights, the trolls to counter the spears, and the speargobbos (and boss) straight towards the woods with the intent to veer them in the direction they would be needed most. It took about two turns to finally reach each other in about the middle of the board. His knights charged my bowgobbos, who released the fanatic - killing 2 of his knights right away. Finishing his charge he killed one goblin and the shaman. The next turn the speargobbos charged to his flank, and the snotlings were prepared to charge his rear. This was pretty much the end of it for the knights. On the other side of the table, the trolls had lost the stupidity roll twice in a roll, and so were slowly shambling across the board as my brother shot at them with his handgunners and crossbowmen, though every successful hit resulted in a regeneration. When the trolls finally charged forwards into the spearmen is in the same turn that the knights and Luthor were destroyed, and my brother surrendered the game. So, here were my observations during the game. It is very hard to believe that Luthor only had two attacks, this severely weakened him in the game compared to the night goblin boss who had three. I thought maybe this was an error in the book, but all warrior priests and Arch Lectors only have two attacks- a significant reduction in their fighting ability. Also, a lack of magic on the side of the empire made it easy to counter every prayer that the priest attempted to cast. I think to make this army any good, it will take adding a magician in the next installment of the empire. Finally, the fanatics really tore into the knights from the beginning (and this is not to mention that I forgot about the other fanatic with the speargobbos, but by the point I remembered the empire was already being crushed). Any thoughts? BTW, more painting updates coming at the end of the weekend.
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Post by mousekiller on Oct 12, 2009 2:09:00 GMT
Ok, so the next 5 clubgobbos are done. And then there were 15... 5 more to finish the unit out... almost done...
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Post by dennis on Oct 15, 2009 17:29:57 GMT
I've never actually had a battle against gobbos, guess it will happen one day, hope it will be against an army as well presented as this.. i reckon your gobbos v my DE's would be one hell of a beautiful battlefield! the ol black guard aint gonna be to feared of magic!!
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Post by filthyurchin on Oct 22, 2009 20:10:01 GMT
Amazing work....I love your colours. The Wolf-rider is looking very good indeed.
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Post by mousekiller on Nov 6, 2009 5:29:21 GMT
Ok, here is the next last 5 plus the fanatic in progress. And here is what the squig herd will look like once we get them all painted and put together... And the two squig herders in progress... Dennis: That would be a fun battle indeed mate... filthyurchin: Thank you very much.
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Post by mousekiller on Dec 21, 2009 4:56:10 GMT
Ok, finally finished off that unit of gobbos with handweapons. I updated the earlier portions of the threads with lots of pics, so I am going to just post the primary pics here. If you want to see more, go back a few pages. Also, if you are feeling up to it, throw me a vote at CMON: SMALL PINTSAnd, I finished off the two herders as well, now I just need to get the squigs themselves done.
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Post by magie on Dec 22, 2009 18:10:53 GMT
Your night goblin army is definitely my favourite. I always love greenskins, and yours have a great vibe. The skin colours look very nice, and the squigs are absolutely amazing. The stripes make them look like a mix between a lizard and a lion. Wonderful!
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Post by dogfacedboyuk1 on Dec 22, 2009 19:28:02 GMT
All of these units are looking stunning, i like the hill trolls and snotlings especially, the squigs are great to. Lots of kudos to you for being able to paint so much stuff to such a good standard! Surely you get little time to play!!
dfb
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Post by mousekiller on Jan 7, 2010 5:13:02 GMT
The first wolf, completed. MaGie: Thanks for those comments mate, it really makes me feel the army has been worth painting. I must admit, I think this one is my personal favorite as well. dfb: Absolutely minimal playing time mate.
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Post by mousekiller on Mar 13, 2010 18:52:23 GMT
Ok, so I finally finsihed putting the rest of the wolves together and getting them primered, which was a lot harder then it should be.
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Post by scarecrow4560 on Mar 13, 2010 19:33:18 GMT
Looks great mouse! It's probably just because of how the head is, but the middle wolf looks like he is falling over. The weapon also seems a little too rusted (even for a gobbo) and a very small amount of extra highlighting on the wooden shield would make it look a little less flat (might just be my eyes lying to me though). This is a gonna be a great unit when it's done, i can tell
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